What is Image.Start() ?? and How can i reduce this function's GC.Collect
I'm sorry I did not speak English well.
what is Image.Start() ??
This function eats up a lot of GC.Collect
How can i reduce this
using unity 2017.3.1f1 2D Project
Thank you for watching. I would appreciate your help.
Did you find any solution to this problem? I'm facing this same problem and getting around 300kb of gc
Your trouble is you have too many expensive coroutine call.
Call coroutine make some GC. Clearly you are using coroutine in a very wrong way
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