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Question by samfarha · Feb 08, 2017 at 06:44 AM · navmeshnavmeshagentnavigation

Navmesh agent clearly not finding the most efficient route...

http://i.imgur.com/LFk3sO9.jpg It paths to the corner of the very high cost mud area. It should aim to get off the mud area asap....

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Answer by HarshadK · Feb 08, 2017 at 07:11 AM

As per Unity documentation on Navigation Areas and Costs it states that:

Another thing you may notice on some levels is that the pathfinder does not always choose the very shortest path. The reason for this is the node placement. The effect can be noticeable in scenarios where big open areas are next to tiny obstacles, which results navigation mesh with very big and small polygons. In such cases the nodes on the big polygons may get placed anywhere in the big polygon and from the pathfinder’s point of view it looks like a detour.

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