Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Lukas H · Apr 21, 2011 at 01:13 PM · iphoneassetbundlewindowsbuildpipeline

Can you build a single assetbundle which can be used on multiple platforms?

I would like to do something like this:

BuildPipeline.BuildAssetBundle(mainAsset, assets, pathName, BuildAssetBundleOptions.CompleteAssets, BuildTarget.WebPlayer | BuildTarget.iPhone) 

But the last parameter (BuildTarget.WebPlayer | BuildTarget.iPhone) is giving me troubles when running the code, its all fine by the compiler btw. Unity basicly tells me you can't build assetbundles for iPhone when on Windows.

I thought assetbundles would be the same for all platforms. After all its Unity's own byte format.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Wiki

Answer by Robert-Castle · Aug 10, 2012 at 04:41 PM

http://docs.unity3d.com/Documentation/Manual/abfaq.html details which platforms asset bundles will run on. You need a different asset bundle for iOS, Android, and standalone (Win, Mac). Webplayer should work with standalone builds according to the grid (not personally tested).

I believe the reason is that the bundles get stripped down and optimised differently for iOS and Android to make sure they load as fast as possible. There may be other issues too, such as Endianness.

This link provides a useful summary about asset bundles: http://docs.unity3d.com/Documentation/Manual/AssetBundlesIntro.html

Annoyingly the FAQ above is not linked from that page, you have to go to here: http://docs.unity3d.com/Documentation/Manual/Advanced.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Asset bundle not load in unity windows application 0 Answers

How to import the object from server to unity 2 Answers

How Do I Procedurally Change the Icon, Splash Screen, and Version #? 1 Answer

Can I use unity as a portable editor by copying it from my windows computer to use it on a Mac thats in my college? 1 Answer

Adding plugins to XCode project from the command line 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges