Unity Scene Navigation on X and Z plane
So I just updated to 2018.2.13f1 from 2018.1.5. and my scene navigation appears to have changed. Before I would press the arrow keys and they would all behave like the left and right arrows still do, in that they would move the camera without ever effecting it's Y value in the direction of the arrow I pressed with respect to the rotation.
Meaning that I could stare directly down and the floor and move in every direction without ever changing the height my camera was flying at. Now when I use the Up and Down arrows it moves the camera directly towards the direction the camera points, including changing the Y value. This basically means it zooms in rather than pans. And I already did that with the mouse wheel so it's just really annoying to do small movements in scene.
Is there any way to revert this?
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