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Question by blinkesters · Feb 08, 2017 at 04:11 PM · slicing

hi guys, i wanted some help for writing a script to handle slicing 2d gameobjects into smaller pieces

basically i want to write a script to slice game objects into 2 ( or more ) independent gameobjects. guys i don t want to spawn a prefab that is ready before . i want to draw a line within my gameobject body and then slice it into smaller ones. thanks for any help in advance.

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avatar image corpsinheretoo · Feb 16, 2017 at 02:13 AM 0
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Are you attempting to cut 2D sprites or 3D meshes viewed to look 2D?

avatar image blinkesters corpsinheretoo · Feb 23, 2017 at 09:55 AM 0
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i am trying to cut 2dSprites into smaller sprites

avatar image hexagonius · Feb 16, 2017 at 09:19 PM 0
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Here are a few links, free and payed,:

http://answers.unity3d.com/questions/450272/cutting-a-mesh-into-smaller-pieces.html

https://www.assetstore.unity3d.com/en/#!/content/9411
https://www.assetstore.unity3d.com/en/#!/content/1017

avatar image blinkesters hexagonius · Feb 23, 2017 at 10:03 AM 0
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tnx for your reply

but i know that there is awesome assets in the store that you can do almost anything with them

i am trying to figure out how to implement this script myself

this is what i exactly want to do : https://www.assetstore.unity3d.com/en/#!/content/12911

i was wondering if there is a way that i can do it myself

avatar image hexagonius blinkesters · Feb 23, 2017 at 08:19 PM 0
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a sprite is also just a mesh, so this might get you going:

https://docs.unity3d.com/$$anonymous$$anual/Generating$$anonymous$$eshGeometryProcedurally.html

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