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Question by UHDynamical · Jul 27, 2018 at 03:14 PM · imagesliderhealthbarhealth

How to set up a rhomboid health bar?

I am currently upgrading the health bar of my game from a simple rectangular slider to a more complex rhomboid health bar. The problem is, it doesn't show well. Here are some pictures of what I mean:

The health bar in the editor view, top is my old one. The health bar in the editor view, top is my old one.

This is what is looks like when health is full; I want it to look like this This is what is looks like when health is full; I want it to look like this

However, the lower my health gets, the more my image squashes, making it look worse. Also, when I have no health, the first image is what I see (comes out of the background bar). I wouldn't mind if I had to make the image come from the centre then to the edges if I had to, but I have no idea how to do that.

screen-shot-2018-07-27-at-160734.png (192.7 kB)
screen-shot-2018-07-27-at-160756.png (104.0 kB)
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Answer by madks13 · Jul 27, 2018 at 03:17 PM

Can't you use a mesh with a shader? Just add an option of percentage filled and you should be ok to go.

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Answer by UHDynamical · Jul 27, 2018 at 03:18 PM

I have found the answer, after messing around with the inspector I found changing the fill bar image to Filled > Horizontal, it does pretty much exactly I wanted to do.

alt text


screen-shot-2018-07-27-at-161815.png (96.4 kB)
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