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This question was closed Feb 12, 2017 at 06:56 AM by StarlingSoftworksInteractive.
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Question by StarlingSoftworksInteractive · Feb 08, 2017 at 04:06 PM · c#buttonscript.unity5scripting beginner

How to keep the old line text?

I have been trying to figure out this but with no success . What I am trying to do is to keep the old text while the script adds the new text below the old text.

     public GameObject Text_Object;
         private Text textComponent;
 void Start () {
         //gets the text UI Object in canvas component
         textComponent = Text_Object.GetComponent<Text>();
                 textComponent.text = "Hello";
                 Text2();
     }
 
 void Text2(){
 textComponent.text = "Hey";
 }

Basically as you can see the first text gets replace with the second text. What I'm trying to do keep the old text while if I press T it prints the new text below the old text and also add a command when they hit D it clears the text new and old text.

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Answer by herDev · Feb 08, 2017 at 07:12 PM

Hi, you just need to make a minor change:

     void Text2()
     {
         textComponent.text += "\n" + "Hey";
     }

This basically makes it additive: textComponent.text = textComponent.text + "\n" + "Hey"; "\n" writes to a new line.

Just make sure that your text element height is high enough for multi-line text or you won't see the second line.

Hope that helps!

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