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Question by Awis · Apr 21, 2017 at 08:56 AM · guitextvariablefloatlocation

i am new at unity, how to add location in float values in gui ? in following i want to add location of ** x (25.78) and y (25.98) ** but there is an error,

public class GUITest : MonoBehaviour {

 void OnGUI () {
     GUI.Label (new Rect (25, 25, 100, 30), "Label");
 }

}

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avatar image meat5000 ♦ · Apr 21, 2017 at 09:07 AM 0
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Are you simply trying to add a text label to something on screen? GUI.Label draws a box and the Rect numbers define its size. You may need to clarify.

avatar image Awis meat5000 ♦ · Apr 22, 2017 at 06:47 AM 0
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i am making risk game (global do$$anonymous$$ation) in unity, need help to display number of armies on each country, there are 42 sprites of countries how can i display number of armies separately on each country ? i am new at unity

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Answer by tanoshimi · Apr 21, 2017 at 08:57 AM

GUI coordinates are provided in screen pixels, and pixels can't be subdivided. It's impossible to draw something 25.78 pixels in from the edge of the screen - it's either 25 or 26.

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avatar image Awis · Apr 22, 2017 at 06:49 AM 0
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is there any other way to display number at specific location ? i am making risk game (global do$$anonymous$$ation) in unity, need help to display number of armies on each country, there are 42 sprites of countries how can i display number of armies separately on each country ?

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