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Question by Carlsbad_Warrior · Feb 07, 2017 at 12:15 AM · movement2d game

Unexpected Symbol 'end of file' error

I have tried everything and i can't get this script to work I was wondering if I could get some help on it. It is a 2D game and I would like a force applied on the sprite instead of changing its position. Thank You for your help!

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class A : MonoBehaviour { public float speed; void Update () { if(Input.GetKeyDown(KeyCode.A)){ transform.Translate (Vector2.right "speed" -1); } if(Input.GetKeyDown(KeyCode.D)){ transform.Translate (Vector2.right * "speed"); } }

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Answer by aFeesh · Feb 07, 2017 at 01:00 AM

Remove the quotes from "speed" and set speed to an initial value like 1. Also, you're missing an asterisk after the first Vector2.right

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avatar image Carlsbad_Warrior · Feb 07, 2017 at 01:04 AM 0
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