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Question by cuiBono · Jun 23, 2018 at 01:44 PM · collisioncolliderphysics2dcollider2dcollision2d

OnTriggerEnter2D working, OnColliderEnter2D not working

I'm trying to call OnColliderEnter2D and log something, but it doesn't work. It works when I check "Is Trigger" on one of the colliders and call OnTriggerEnter2D, and that's enough for my needs, but I'd still like to know why OnColliderEnter doesn't work...

Based on what I've read, here's the relevant information:

  • The two objects are a "Player" and an "Obstacle" object

  • Both objects have a Collider2D component

  • The player object has a RigidBody2D component, Body Type set to Kinematic.

Code for obstacle object:

     public class Obstacle : MonoBehaviour
     {
         Vector3 position;
         float endYPosition;
         float yVelocity; 
         Vector3 spawnPosition; 
     
     
         // Use this for initialization
         void Start ()
         {
             yVelocity = 5;
             endYPosition = 1280 + 100;
             spawnPosition = new Vector3(400, -100, 0);
             gameObject.GetComponent<SpriteRenderer>().color = Constants.RandomColor();
     
         }
         
         // Update is called once per frame
         void Update ()
         {
             MoveObstacle();
             RepositionCheck();
         }
     
         // why doesn't this work?
         private void OnCollisionEnter2D(Collision2D collision)
         {
             Debug.Log("ahh");
         }
     
         void MoveObstacle()
         {
             gameObject.transform.position += Vector3.up * yVelocity;
         }
     
         void RepositionCheck()
         {
             // check if past reposition point
             if (gameObject.transform.position.y >= endYPosition)
             {
                 // reposition
                 gameObject.transform.position = spawnPosition;
     
                 // change color
                 gameObject.GetComponent<SpriteRenderer>().color =
                 Constants.RandomColor();
             }
         }
     }
 

Player object: alt text Obstacle object: alt text

Thank you!

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Answer by Raimi · Jun 23, 2018 at 07:13 PM

Try making your rigidbody non-kinematic


Also check out this page. Scroll down to Collision action matrix... https://docs.unity3d.com/Manual/CollidersOverview.html

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