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Question by nuzhat · Apr 01, 2014 at 12:21 PM · c#dragrigidbodymouse drag

how to drag gameobject up to 180 and down to -180 using mouse drag?

void Update () {

             if(Input.GetMouseButton(0))
             {

         Vector3 mousePosition = Input.mousePosition;

             if(transform.localPosition.y >= 180) {
                 //    print ("up");
                     return;
                 }
             transform.Translate(0,2 * Time.deltaTime, 0 ) ;

             
             
         
                 print ("down");
         if(transform.localPosition.y <= -180) {
                     return;
                 }
                 transform.Translate(0,-2 * Time.deltaTime, 0 ) ;

             }
     }
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avatar image nuzhat · Apr 01, 2014 at 11:17 AM 0
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please help me

avatar image senc01a · Apr 01, 2014 at 12:38 PM 0
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Can you explain your question with a bit more of detail. I'm having a hard time even understanding what you are trying to accomplish.

avatar image nuzhat · Apr 01, 2014 at 04:36 PM 0
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i have a wall of component cube in my scene and i want to it up and down using mouse how could it would be possible. I am new to unity that's why i don not which approach should i use.?? And i want to move wall upward to 180 and downward to -180. thanks

avatar image koray1396 · Apr 01, 2014 at 05:07 PM 0
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That's not an explanation. what kind of behaviour do you need? Do you want to drag the object with mouse, or do you want the cube move by mouse click, moving with time or instantly?

avatar image nuzhat · Apr 02, 2014 at 05:04 AM 0
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yes i want to drag game object with mouse

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