Question by
yoannG · Jul 26, 2016 at 06:29 AM ·
animationanimationclipexportingmaya pipeline
Animation maya unity workflow
Hello there ! I am a bit confused about the workflow of all this.
My logic was to:
Animate everything in maya in one same file, as clips, using the trax editor.
Export each clips to unity in FBX afterwards
Now i am a bit confused about the things i read here and there:
Some say i have to bake my animations before to export
Some say i should just export baked animations of the bones to the FBX (without the mesh) + have a fbx inside unity in T pose which will be receiving all the animations from the FBX's bones
I read that unity handles .mb natively, but to which extent? Can i have just my .mb with all my animations clips in trax and unity can find them ?
I am just lost and i don't know what i am supposed to do ^^.
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