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Question by Tomomoto · Jun 16, 2011 at 04:02 PM · c#monobehavioursyntax-errorcs0103

Random animation

How right? Unity reports an error: "The name 'animation' dosnt exist in the current context"

  using UnityEngine;
  namespace zm_ra
  {
  class zm_ra
  {
  static void Main() 
  {          
  int variable = UnityEngine.Random.Range(0, 1);
  switch(variable)
  {
  case 0:
  {
  animation.CrossFade("zm_anim_run1");
  break;
  }
  case 1:
  {
  animation.CrossFade("zm_anim_idle1");
  break;
  } 
  }
  }
  }
  }



(C#)

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Answer by flaviusxvii · Jun 16, 2011 at 04:05 PM

Your class needs to extend MonoBehaviour. And you need to attach an Animation component to your object.

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Answer by EmilioDLC · May 12, 2014 at 02:46 AM

Hey Tomo,

did you get it to work after extending Monobehaviour and attaching an Animation component? I am also trying to alternate between idle animations but my character will only run through one of them. my code looks just like the one you posted.

Thanks in advance..

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avatar image ericdl · May 12, 2014 at 03:08 AM 0
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The question was posted almost 3 years ago, I'd be surprised if $$anonymous$$o responds to you.

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