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Question by DirkDooms · Aug 14, 2019 at 05:01 PM · gameobjectterrainshadersgraphicsdecal

LWRP - Placing markers on terrain and gameobject dynamically

Hi,

I thought this would be easy, but I actually have no idea where to start and after hours of google searches, I hope you all can get me started, or point me in the right direction.

For a VR game I want to mark the center of the play area on the terrain and also use a similar marker to show where a player can "jump" to. The marker needs to be flat, placed dynamically, move around through code, and able to show some animation (so have some lighting, or some spinning circles or something). So for example some animating runes. As I will "project" it on terrain and game objects, it should wrap to the terrain/object (much like a decal I guess). It also needs to work with the LWRP (or I should start calling it Universal Render Pipeline I guess :)). I think I can't use a decal projector as that is only HDRP?

Not sure if this needs to be done with decals, a shader, something completely else... A starting point with be nice and from there I am more than happy to start playing around.

As you can guess I just started learning Unity, so be gentle :)

Much appreciated!! Dirk

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