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Question by Snyrf · Feb 06, 2017 at 08:12 AM · physicsrigidbodyperformancedrag

Making a physics based game run faster

I have a rather simple question. Does putting both Drag and Angular Drag on rigidbodies to zero improve performance?

I have a game that has alot of physical parts, like wheels, loose containers and guns that are attached to vehicles. I'm only now realizing that they need no Drag since the main rigidbody (truck/car) only needs it.

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