- Home /
Out of memory after loading a scene when profiling
The console prints an out of memory error during the loading of a scene (from another) but only when the profiler is active. Does anybody know the reason of this? Am I really having memory issues with my game? It's a little confusing since this is only printed when using the Unity's Profiler.
Thanks in advance.
Good question and I don't think anyone will answer anymore, although I have reproduced the issue and that's why I am here :). I guess it is somehow related to the memory demands of the profiler. In Unity's documentation there is information regarding profiler's memory requirements. So maybe the combination of loading a scene and profiler running gives this result. $$anonymous$$aybe someone with further knowledge could enlighten us, but I admit it is not such a crucial issue...
Your answer
![](https://koobas.hobune.stream/wayback/20220613074728im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Memory in Profiler not correct with Empty scene 1 Answer
OutOfMemoryException: Out of memory 3 Answers
Memory Leak Help 2 Answers
How can I get heapshot from U3D 0 Answers
Performance going down over time 2 Answers