Question by 
               pauldoody25 · Nov 30, 2017 at 04:14 AM · 
                animationanimatortimeanimator controlleranimationclip  
              
 
              Syncing Animations both playing from Seperate Animators
I have two animations attached to two independent animator components. These animations have the same amount of frames and frame-rate so they can play in sync with one another.
I want to set one of the playing animations to the same frame/time as the other when they get out of sync from switching to other states and back.
I tried something like this, but it's not working:
 animatorControllerOne.Play("AnimationName",0, animatorControllerTwo.GetCurrentAnimatorStateInfo(0).normalizedTime);
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