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Question by DTek · Feb 23, 2018 at 12:20 AM · cameramovementtransformtexture2d

Issues with camera representation on a minimap

Working on an RTS, I'm having an issue with camera's representation display in the map UI ( the white square you see on the minimap ). I can't seem to move it accordingly.

![alt text][1] [1]: /storage/temp/111804-fuzz.jpg

Here is my code :

 public void CameraRepresentationMove(Vector2 newCamPosition)
     {
         float infoX = miniMapTexture.width * newCamPosition.x / mapWidth ;
         float infoY = miniMapTexture.height * newCamPosition.y / mapHeight ;
 
         float parentScaleX = miniMap.transform.parent.localScale.x * miniMap.transform.localScale.x; 
         float parentScaleY = miniMap.transform.parent.localScale.y * miniMap.transform.localScale.y; 
 
         cameraRepresentation.transform.position = miniMap.transform.position + new Vector3(-parentScaleX * miniMap.sprite.texture.width / 2, -parentScaleY * miniMap.sprite.texture.height / 2, 0) + new Vector3(infoX * parentScaleX, (infoY + miniMap.sprite.texture.height)* parentScaleY, 1);
     }

This should work, however, it doesn't seem to do it properly. Would anyone have any clue why ?

fuzz.jpg (386.1 kB)
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