2d platformer physics
Ok, so I'm an intermediate game programmer, although not the best. Anyways I'm focusing on a 2D platformer currently and I'm following the " 2D smooth platformer" shown in this article http://goo.gl/0jE87H
So if I were to use an AABB how would I increment its movement based on the game time and not the FPS? I'm not exactly sure if I'm asking the right question since I am fairly new to this but as a more accurate desription I'm basically wondering if I increment its movement in a loop for example wouldn't that just move the character completely dependent on the processing speed of the device running it? If so what should I do to make it to where it runs at a certain speed? I already have the movement and jumping formula figured out.
I am also confused about how I would handle collisions (Like I said I'm not the best).
Thank you to all those who reply with helpful answers.
Oh yah I'm also curious as to how to define and move an aabb in the unity engine. LOl maybe i should have put this in the scrub section