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Mecanim Animation Event is Triggering Every Frame When it is Mirrored
I have put events on an Animation which works fine in normal state. But when I mirror the animation state events of animation is getting triggered on every frame. Does anyone know what could be the reason?
I'll guess you have an event on the last frame of the animation. Animations are always playing their first animation frame so when you mirror it you're always playing the last frame.
There is no event on the last frame. $$anonymous$$y First event is on 6th frame and last event is on 82nd frame. And There are total 114 frames in the animation.
Answer by Immanuel-Scholz · Nov 18, 2014 at 12:13 PM
I just tried to reproduce it, and it works for me (Unity 4.5.5f1).
Try making a minimal project demonstrating the bug. Then use the in-editor bug report tool to report it to Unity. If you want, you can also post in the forum, which sometimes might increase the awareness among the developers. ;)