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2D shooter, 3d or 2d colliders?
Gonna work on a basic 2d space shooter and was wondering which is better in terms of accuracy and performance for bullet collisions and such, any pros and cons I should be aware of before starting to code? thx
Answer by tanoshimi · Nov 25, 2014 at 10:19 PM
Well, 2D collision has a whole extra dimension less to resolve than 3D. So... if your game only operates in 2D, use 2D physics.
right, just for some reason i hear a lot of people saying they rather use 3d collisions without rly saying why so just wondering
Answer by AcE_fLoOdEr · Nov 25, 2014 at 10:32 PM
I don't understand why people would use 3D physics for a 2D game? 2D collision is just fine. Only difference between 2D and 3D collision is that 3D can also detect it on the Z angle. If it's JUST a 2D game, Z angle is basically pointless.
well its sort of a different engine doing the calculation, maybe one's better than the other
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