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Shader Graph Water Vertex Manipulation,
I am trying to make a Shader Graph which takes X and Y input from point on a plane with ScreenPointToRay(). I want to then take that input, and make some sort of dynamic bump map, where the mouse is on the mesh and deform the mesh at that position. Eventually, I want to add physics logic, and control the affect of the deformation with math (I am trying to make interactive water).
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