Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by psullie · Oct 02, 2010 at 12:03 PM · normalmaptangent

Tangent Normal Map produces reversed effects

I've created Tangent Space normal maps in Blender (from hi-ploy sources) to apply to my objects. However when I bring the object into Unity and apply the map the textures appear reversed; concave areas appear convex etc. The Normals themselves are correct and render correctly in Blender.

How do I get the Normal Maps to display correctly?

Cheers

psullie

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Peter G · Oct 02, 2010 at 12:18 PM

Blender uses the opposite Red and Green for normal maps. You have to flip the red and green channels to meet the industry standard.

http://forum.unity3d.com/threads/35110-Normal-mapping-flipped.?highlight=Normal+flipped

http://forum.unity3d.com/threads/23177-Normal-Maps-vs.-Hi-res-Meshes

http://wiki.blender.org/index.php/Doc:Manual/Render/Bake (At the bottom of the page)

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image psullie · Oct 02, 2010 at 01:57 PM 0
Share

Yes, of course. works perfectly now. Cheers, psullie

avatar image Steven-1 · Nov 21, 2011 at 03:48 PM 0
Share

Are you sure that's all that has to be done ? Cause I'm not getting the same result visually as in blender (with only flipping R and G). Overall it looks the same, but there are strange hard edges visible, it seems only in areas with normals that differ a lot from the the regular normal.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Shader issue: Normal map from tangent to world space - Textures flipping? 0 Answers

Tangent Space Normal Map to World Space Normal Vector in C# Script 0 Answers

Is there a way to rotate Shuriken particles and have working normal maps? 0 Answers

I Don't Need Tangent Space Normals 0 Answers

Normal mapping mirrored UVs? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges