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Question by ialam1 · Mar 15, 2018 at 11:17 PM · unity 5uiscenescore systemleaderboard

how to refresh the a scene without reloading it?

Hi,

In my scene i have a leader board. i have created a button which resets all the high scores to zero but you can only see the changes when you reload the scene. what do i do to make the values change instantaneously without reloading the scene.

 // Use this for initialization
 void Start ()
 {
     update = true;
     for (int x=0; x< highScores.Length; x++)
     {
         highScoreValues[x] = PlayerPrefs.GetInt("highScoreValues" + x); //highScoreValues0 ,1,2,......
         highScoreNames[x] = PlayerPrefs.GetString("highScoreNames" + x);
     }
     DrawScores();


 }

 public void resetHighScoresbutton()
 {
     for (int x = 0; x < highScores.Length; x++)
     {
         update = false;
         PlayerPrefs.SetInt("highScoreValues" + x, 0); //sets highScoreValues0 ,1,2,......
         PlayerPrefs.SetString("highScoreNames" + x, " "); //sets highScoreNames0 ,1,2,......
         //SceneManager.LoadScene("scoreBoard");           

     }
 }

 void DrawScores()
 {
     for (int x = 0; x < highScores.Length; x++)
     {
         highScores[x].text = highScoreValues[x].ToString();
         playernames[x].text = highScoreNames[x];

     }
 }


 // Update is called once per frame
 void Update () {

     if (update==false)
     {
         DrawScores();
         Debug.Log("function executed");
         update = true;
         
     }
     
     
 }

}

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Answer by Guy_Yome · Mar 16, 2018 at 10:25 PM

I think it is because you do not set the new highscore values in the variables used to display it. Read every portion of the code I sent that has a comment with ------------------------------------ at the end.

 void Start ()
 {
    update = true;
 
    // DO THE SAME THING BUT IN A REUSABLE FUNCTION INSTEAD ---------------------------------
    update_score_variables();
    DrawScores();
 }
 
 // SETS THE VALUES IN THE VARIABLES --------------------------------------------------
 private void update_score_variables () {
     for (int x=0; x< highScores.Length; x++)
     {
         highScoreValues[x] = PlayerPrefs.GetInt("highScoreValues" + x); //highScoreValues0 ,1,2,......
         highScoreNames[x] = PlayerPrefs.GetString("highScoreNames" + x);
     }
 }
 
 
 public void resetHighScoresbutton() {
    for (int x = 0; x < highScores.Length; x++)
    {
        update = false;
          PlayerPrefs.SetInt("highScoreValues" + x, 0); //sets highScoreValues0 ,1,2,......
          PlayerPrefs.SetString("highScoreNames" + x, " "); //sets highScoreNames0 ,1,2,......
 
          // SET THE NEW VALUES IN THE VARIABLE ---------------------------------------------
          update_score_variables();
          DrawScores();
 
          //SceneManager.LoadScene("scoreBoard");           
     }
 }
 void DrawScores() {
    for (int x = 0; x < highScores.Length; x++)
    {
        highScores[x].text = highScoreValues[x].ToString();
        playernames[x].text = highScoreNames[x];
    }
 }
 
 // Update is called once per frame
 void Update () {
    if (update == false) {
        DrawScores();
        Debug.Log("function executed");
        update = true;
    }
 }
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