Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by liortal · Jun 10, 2014 at 04:17 PM · 2dphysicsrigidbodycolliderphysic

Sprite does not rotate with a CircleCollider2D

I am trying to create a simple 2D sprite in unity that is driven by physics.

The sprite is a circular image, and i am adding a RigidBody2D and CircleCollider2D components to it.

When using this sprite in the scene, it does not seem to rotate when hitting other objects (rotation applied to it is VERY SMALL).

  • FixedAngle is disabled, and i've checked all other settings that seem to be related. When using a

  • BoxCollider2D, it works as expected.

I am guessing it's somehow related to the fact that the circle collider calculates a very small hit angle since it is round and therefore the rotation applied is extremely small, but i am not sure that's what's happening.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tanshaydar · Jun 10, 2014 at 04:24 PM 0
Share

Check the physic material. Friction, especially. Also, your object's mass and the force applied to it.

avatar image liortal · Jun 11, 2014 at 05:46 AM 0
Share

I will check the material. Regarding force - what should i check? The force should be applied by the physics system internally, i am not adding any forces myself.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Nimrod Harel · Jun 11, 2014 at 09:32 AM

Check out this example: https://drive.google.com/file/d/0B6fKqB7hUNs7aTd2VXRUcXJMcTg/edit?usp=sharing

hope it helps

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Continuously moving rigidbody 2 Answers

HingeJoint with no rotation? 0 Answers

Camera gets flung off of the map when the player collides with certain objects. 0 Answers

Ignore sub-colliders for center of mass in Rigidbody2d? 1 Answer

Tossing an object with the correct force at any distance from another so that it collides with the other 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges