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Prevent 2d light from leaking through walls
Hi,
I have a problem with Light2Ds leaking through walls. I used the Universal RP docs to set up 2d lighting and shadows. The walls have a ShadowCaster2D on them and generally work. However in some positions and angles light leaks through them. Here is a gif demonstrating what I mean.
Can anybody help me fix this?
shadowproblem.gif
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