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Question by Equ1l1brist · Feb 03, 2017 at 04:29 PM · rotationquaternionteleportmethodkeypress

Rotation working within an if statement but not within a method???

Hello, I have a piece of code within an if statement and which works fine, but when I use the exact same piece of code within a method being called it won't work at all. Could anyone explain why this is happening? Also, if you have any better recommendations for rotating the player 180 degrees after a collision and on a keypress I'd be happy to see them.

public class PlayerEvents : MonoBehaviour {

 public void TeleportPlayerTo(Vector3 _telePosition) {     
     //Positional change works fine   
     transform.position = _telePosition;
     print("Called");

     //This section doesn't seem to work when called within a method
     Vector3 rot = transform.rotation.eulerAngles;
     rot = new Vector3(rot.x, rot.y + 180, rot.z);
     transform.rotation = Quaternion.Euler(rot);
 }

 void Update() {
     //Whereas it works fine within a keypress
     if (Input.GetKeyDown(KeyCode.R)) {
         Do180();
     }
 }

 public void Do180(){
     Vector3 rot = transform.rotation.eulerAngles;
     rot = new Vector3(rot.x, rot.y + 180, rot.z);
     transform.rotation = Quaternion.Euler(rot);
 }

}

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