Unity 5 remote not working thogether with Cardboard VR
Is it possible to use Unity Remote 5 with Cardboard VR ? I am trying to find solution for days, but everywere there are unanswered questions or solitions for an old Cardboard VR sdk and Unity Remote 4. It's hard to believe I am the only developer that needs badly this feature. This is fundamental for almost every mobile VR projects.
Answer by fthename85 · Oct 09, 2018 at 02:49 PM
Not sure what you did but to always make your buttons work call the variable that it uses..
Use this to easily see what button/joystick it uses https://assetstore.unity.com/packages/tools/input-management/controller-tester-43621
For more information, your button variable should look like this. KeyCode ButtonA = KeyCode.Joystick7;
If(Input.GetKey(ButtonA)) {//script here}
Answer by Sombrero · Oct 09, 2018 at 05:33 PM
Maybe I was not enough precise when I asked my question. I mean Unity Remote 5, as the mobile app that can mirror the editors game view onto the mobil device screen and send its inputs back to Unity editor.
https://docs.unity3d.com/Manual/UnityRemote5.html
My problem is that head tracking is not sent back to editor (so Camera not moving as I rotate the device), what would be very uiseful for fast testing cardboard apps.
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