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Question by kyco4ekmyaska · Oct 06, 2017 at 07:31 AM · c#upgrademoneysystem

Takes money for the next purchase and not for this one

Takes money for the next purchase and not for this one

     public class upgrades : MonoBehaviour {
 
     public Button Button_cpu;
     public Button Button_gpu;
     public Text gpu_text;
     public Text cpu_text;
 
     public int[] price_cpu;
     public int[] price_gpu;
     private int cur_price_cpu;
     private int cur_price_gpu;
 
     public int multiplication_cpu;
     public int multiplication_gpu;
 
     public void Update()
     {
         cpu_text.text = "upgrade cpu " + price_cpu[cur_price_cpu] + " $";
         gpu_text.text = "upgrade gpu " + price_gpu[cur_price_gpu] + " $";
     }
 
 
     public void Upgrade_CPU()
     {
         if (stream.Money >= price_cpu[cur_price_cpu])
         {
             cur_price_cpu++;
             stream.Money = stream.Money - price_cpu[cur_price_cpu]; // if price - 10, next price 500 - takes 500,not 10.
             stream.Income += multiplication_cpu/10;
         }
     }
     public void Upgrade_GPU()
     {
         if (stream.Money >= price_gpu[cur_price_gpu])
         {
             cur_price_gpu++;
             stream.Money = stream.Money - price_gpu[cur_price_gpu]; //Takes money for the next purchase and not for this one
             stream.Income += multiplication_gpu/10;
         }
     }
 }
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