How do I make this equal to a Transform?
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class BeeScript : MonoBehaviour
 {
     public float Speed;
     public Rigidbody rb;
     public Transform Target;
     // Start is called before the first frame update
     void Start()
     {
         rb = GetComponent<Rigidbody>(); // Get Rigidbody
     }
     // Update is called once per frame
     void Update()
     {
         FindClosestEnemy(); // Find Enemy with EnemyScript
         Roll();//Roll to Enemy
     }
     void FindClosestEnemy()
     {
         float distanceToClosestEnemy = Mathf.Infinity;
         Enemy closestEnemy = null;
         Enemy[] allEnemies = GameObject.FindObjectsOfType<Enemy>();
         foreach (Enemy currentEnemy in allEnemies)
         {
             float distanceToEnemy = (currentEnemy.transform.position - this.transform.position).sqrMagnitude;
             if (distanceToEnemy < distanceToClosestEnemy)
             {
                 distanceToClosestEnemy = distanceToEnemy;
                 closestEnemy = currentEnemy;
 
                 
                 Target = currentEnemy; // This Part wont work! ;-;
 
 
             }
         }
         Debug.DrawLine(this.transform.position, closestEnemy.transform.position);
     }
     void Roll()
     {
         rb.AddForce((Target.position - transform.position) * Speed); //Slower if closer
     }
 }
 
 
              
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               Best Answer 
              
 
              Answer by dan_wipf · Mar 21, 2019 at 06:28 PM
Target = currentEnemy.transform
 
i guess this is what you’re looking for. you’re trying to adapt a Target(transform) to currentEnemy(Enemy) those types do not match, so you have to grab the Transform from the Enemy Class where Enemy is attached to
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