GPU draw call optimization
Hi! I am using Unity 5.2.2f personal edition. I made a 3D small game for Android. In my scene there are highest 80 primitive moving cubes. I used occlusion culling. There are 87 draw calls in my frame render. It's killing my gpu. How can i fix this? I have passed a week on it. But couldn't find out a solution. Please give me suggestions to reduce draw calls and improve game performance. I badly need help....
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