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               Question by 
               DevonJavaScript · Sep 05, 2011 at 08:32 AM · 
                javascriptguinetworkingprivateip  
              
 
              Network list connecting (Storing variables)
How would I go about storing many variables per single "Item". Say a server list were the player just pressed connect and connects. This is my GUI for that so far.
  private var hostIP;
  private var hostPort;
  var scrollPosition: Vector2;
  var ServerSelected : int = 0;
  var Serverlist : String[] = { "" };
  var hostGameType = String = "";
  var hostMap = String = "";
  var hostPlayers = int;
  function OnGUI(){
      //Start window
          scrollPosition = GUI.BeginScrollView (Rect (20,20,600,340),
          //current scroll position
         scrollPosition, Rect (0, 0, 600, 800));
         //show list
        ServerSelected = GUI.SelectionGrid(Rect(20,20,600,800),ServerSelected,Serverlist,1); 
       //end of list.
       GUI.EndScrollView ();
     
        //if pressed connect connect to server
        if(GUI.Button(Rect(500,365,100,20),"Connect")){
        connectToServer(ServerSelected);
       }
        //if pressed info button gather host info.
       if(GUI.Button(Rect(450,365,100,20),"Info")){
        getServerInfo(ServerSelected);
       }
    }
 function connectToServer(x: int){
   if(hostIP || hostPort == null)
   {
   getServerInfo(ServerSelected);
   }
   if(hostIP && hostPort != null)
   {
     Network.Connect(hostIP, hostPort);
   }
 }
 function getServerInfo(a: int){
 //Get the host info such as game type also
 
 }
I'm sorry if this is quite a burden for someone to answer. So if you didn't get the message my main question is. Host can I receive hosts for games and not display the IP address yet still connect?
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