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Building Client and Server apps from single project
Hi all
I am currently investigating Unity networking, and am wondering what the typical workflow is for building a Client and a Server application from the same project.
Currently the only thing that really comes to mind is flipping a bool between two builds. Does anyone know of a more elegant solution?
Thanks, Ves
Answer by aldian · Oct 22, 2013 at 01:42 PM
one way that i would do it:
Create one scene with the client code Create one scene with the server code
Build both and then just click on the one relevant to what the player wants to do. Or make the run a server whilst playing.
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