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Question by som3guy · Jan 04, 2018 at 01:50 PM · 2dlinerenderer

Drawn line twists and becomes invisible

Hey,

so in my current 2D project I am drawing lines from game objects to connect them with another game object. The line is instantiated when clicking the first game object and then follows the mouse cursor. However, when the line is being drawn it kind of "rotates" in the 3rd dimension of the Z-axis which leads to the line getting invisible sometimes depending on the angle of the mouse cursor to the game object the line is drawn from. I don't know how to better describe this, it's like the line has a width of x and height of y but the depth is 0 and whenever it's twisted at a certain angle you cannot see it anymore because of its depth.

The code for drawing the line is the following:

     void OnMouseDrag () {
 
         line = newLineObj.GetComponent<Line>();
 
         line.originObject = this.gameObject;
 
         lineRenderer = newLineObj.gameObject.GetComponent<LineRenderer> ();
 
         Vector2 screenPos = new Vector2();
         Camera.main.ScreenToWorldPoint (screenPos);
 
         lineRenderer.SetPosition (0,
             new Vector3 (origin.position.x + (GetComponent<SpriteRenderer>().bounds.size.x)/2,
                 origin.position.y,
                 origin.position.z));
         lineRenderer.SetPosition (1, Camera.main.ScreenToWorldPoint(Input.mousePosition));
 
         Manager.MouseLineScript = newLineScript; // Set reference to current drawn line
         Manager.MouseLineRenderer = newLineRend;
     }
 
     void OnMouseDown () {
 
         // instantiate Line after clicking circle
 
         newLineObj = Instantiate (Resources.Load("LinePrefab")) as GameObject;
 
         if (newLineObj) {
             newLineRend = newLineObj.GetComponent<LineRenderer> ();
             newLineScript = newLineObj.GetComponent<Line> ();
         }
     }

Or is it something I can just set up in the Line game object prefab?

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