Boost Pad Script
I'm developing a racing game, and I've come to the point where speed is a bit of a static thing. To make it... better, i guess, I've added boost pads to some of the courses. The script attached to the pads is a basic script where it accesses a public rigidbody, and on a collision enter, I call (whatever the RB is called).AddRelativeForce(Vector3.Forward * 500(To make it more effective), ForceMode.Impulse);. It doesn't work. I don't know how to fix it. Please help me. I can't release a demo build if one of the core mechanics isn't there or doesn't work in general.
Your answer

Follow this Question
Related Questions
How to implement a speed boost on-screen buton? 0 Answers
MotionBlur 0 Answers
Disappearing things? 0 Answers
How do i add a boost,Adding a boost 0 Answers
How to let someone win in a racing game 0 Answers