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This question was closed Jun 12, 2017 at 12:42 PM by PizzaPie for the following reason:

The question is answered, right answer was accepted

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0
Question by Kastenessen · Jun 10, 2017 at 11:55 PM · childchildrenfindtype

Easy way to find all types attached to gameobject parent when there are like 10 or more childen/children/children etc?

Hello,

I have randomly generating spaceships and stations and I need to be able to easily find all types attached to the highest parents transform.

Is it possible to iterate or something without writing 100 lines of iterations of foreach loops? EG:

  for (int i = 0; i < gameObject.transform.childCount; i++)
             {
 
                 if (transform.GetChild(i).gameObject.GetComponent<Weapon>())
                 {
 
                     weaponModulesList.Add(transform.GetChild(i).gameObject.GetComponent<Weapon>());
 
                 }
 
 
                 if (gameObject.transform.GetChild(i).childCount > 0)
                 {
 
                     for (int ii = 0; ii < gameObject.transform.GetChild(i).childCount; ii++)
                     {
 
                         if (transform.GetChild(i).gameObject.transform.GetChild(ii).gameObject.GetComponent<Weapon>())
                         {
 
                             weaponModulesList.Add(transform.GetChild(i).gameObject.transform.GetChild(ii).gameObject.GetComponent<Weapon>());
 
                         }
 
                         if (gameObject.transform.GetChild(i).GetChild(ii).childCount > 0)
                         {
 
                             for (int iii = 0; iii < gameObject.transform.GetChild(i).GetChild(ii).childCount; iii++)
                             {
                                 if (transform.GetChild(i).gameObject.transform.GetChild(ii).gameObject.gameObject.transform.GetChild(iii).GetComponent<Weapon>())
                                 {
 
                                     weaponModulesList.Add(transform.GetChild(i).gameObject.transform.GetChild(ii).gameObject.gameObject.transform.GetChild(iii).GetComponent<Weapon>());
                                 }
 
                             }
                         }
                     }
                 }
             }


Do I have to do this 100 times or is there a better and quicker way? Please help?

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Best Answer

Answer by PizzaPie · Jun 11, 2017 at 05:20 PM

If you mean to get all Weapon Components you may use

 Weapon[] myWeaponArray = parentGameObject.GetComponentsInChildren<Weapon>();

This will return also Weapon Type components from parent Object too.

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avatar image Kastenessen · Jun 12, 2017 at 09:08 AM 0
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Awesome, I've never used that before. Thank you.

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