Normals and triangles
Hi! I don't really understand how normals and triangles are related (if they are related at all). So if a model has more triangles it looks smoother but apparently unity mesh import settings has an option for calculating normals and a smoothing angle can be set. With a higher smoothing the mesh looks smoother like it has more triangles. The questions are: does this calculated smoothing actually make a mesh have more triangles? Which would have better performance? More triangles or more smoothing?
Unity uses standard 3D models. You should be able to find all you need about triangles, normals, smoothing and so on from (non-Unity) 3D modeling sources (just do a search and don't use the word "Unity".)
It's O$$anonymous$$ to ask here (but in the HelpRoom, since it's not really a Unity question,) but better answers are already elsewhere, and you'll need to know other basics of 3D modeling if you keep going, anyway.
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