Question by 
               KruegerT · Feb 01, 2017 at 09:38 AM · 
                texturestextureimportertexture-atlas  
              
 
              Unity3D SpritePacker wasted space
Hi there,
we have multiple 515x512 textures with the following import settings:
 
 
 But every single atlas looks like this:  Obvious wasted space. My question is, if it's somehow possible to not have any padding?
 Obvious wasted space. My question is, if it's somehow possible to not have any padding? 
 I also tried to create a new UnityEditor.Sprites.IPackerPolicy the from the docs with kDefaultPaddingPower = 0; but this doesn't solve it.
We are using Unity version 5.4.0f3. 
 Best wishes and thanks,
 Thomas 
 ps. right now we have to use a workaround to minimize all textures to for example 500x500.
 
                 
                textureimportsettings.png 
                (62.5 kB) 
               
 
                
                 
                spritepacker.png 
                (144.0 kB) 
               
 
              
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                