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Question by DubstepDragon · Jan 31, 2015 at 12:23 PM · positionpathfindinglocationglobaldetect

Pathfinding by detecting location of a GameObject...

I want to implement an extremely basic pathfinding system by detecting where the destination object is: North, South, East, or West of the current enemy game object; by moving until the object reaches the player object. Is this possible? If yes, how can it be carried out? Is there a specific method?

I'm unsure as to how to start this :/

Thanks in advance! :D

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avatar image DubstepDragon · Jan 31, 2015 at 05:50 PM 0
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bumppppppp! :P

avatar image DESIMA · Jan 31, 2015 at 05:57 PM 0
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the extremely simple way is to use Unity navmesh then it handles the AI for you

avatar image DubstepDragon · Jan 31, 2015 at 07:25 PM 0
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Yes, but I don't have unity pro. Thanks for your help though! :D

avatar image DESIMA · Jan 31, 2015 at 09:16 PM 0
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right. So download lates Unity where nav mesh is free. see here http://answers.unity3d.com/questions/616683/is-navmesh-now-available-on-unity-free.html

avatar image DubstepDragon · Jan 31, 2015 at 11:22 PM 0
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Oh, wow... I didn't notice :P

Thanks for the reply! Also, do you have any pointers as to which direction I should go to? :D

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Answer by GraviterX · Jan 31, 2015 at 08:48 PM

Try the A* pathfinding system. It's easy to use, but you will need to do some scripting yourself. You can get it for free or buy it in the asset store.

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