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Question by synjaqt · Jan 31, 2017 at 06:34 PM · javascriptjumpcharacter control

I'm trying to get the character to jump, is it because the trigger key hasn't been inputed correctly?

This is the code I'm using

pragma strict

var rotationSpeed = 100 var jumpHeight = 8; private var isFalling = false;

function Update () { //Ball rotation. var rotation : float = Input.GetAxis ("Horizontal") rotationSpeed; rotation = Time.deltaTime; var rigidbody: Rigidbody = gameObject.GetComponent(Rigidbody) as Rigidbody; GetComponent. ().AddRelativeTorque (Vector3.back * rotation);

 if (Input.GetKeyDown(KeyCode.Space) && isFalling == false)

 {
     rigidbody.velocity.y = jumpHeight;
 }
 isFalling = true;

} function onCollisionStay () { isFalling = false;

}

I'm working on my coding skills and I've tried just about everything I know, outside of rewriting the entire thing and no one else could figure it out. I was wondering if someone here could show me the fix.

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Answer by synjaqt · Feb 01, 2017 at 02:25 AM

Okay Im not sure what I did, but I fixed it by adding a second code which was basically me just goofing off

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