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Question by atalayguvenc12 · Feb 05 at 01:32 PM · unity 5

Unity Path Creator Suggestions,Unity Path Animation

Hello guys, I have some questions about Unity Path Creator. I am using Path Creator but it is not working as I want. If the situation I want is OnTriggerEnter, I want the invisible collider to leave my character's normal walking state and go to the end of the path I have drawn. What are your suggestions?

MY PATH

PathFollower.cs

 using UnityEngine;
 using PathCreation;
 
     // Moves along a path at constant speed.
     // Depending on the end of path instruction, will either loop, reverse, or stop at the end of the path.
     public class PathFollower : MonoBehaviour
     {
         public PathCreator pathCreator;
         public EndOfPathInstruction endOfPathInstruction;
         public float speed = 5;
         float distanceTravelled;
 
         void Start()
         {
             if (pathCreator != null)
             {
                 // Subscribed to the pathUpdated event so that we're notified if the path changes during the game
                 pathCreator.pathUpdated += OnPathChanged;
             }
         }
 
         public void path()
         {
             if (pathCreator != null)
             {
                 distanceTravelled += speed * Time.deltaTime;
                 transform.position = pathCreator.path.GetPointAtDistance(distanceTravelled, endOfPathInstruction);
                 transform.rotation = pathCreator.path.GetRotationAtDistance(distanceTravelled, endOfPathInstruction);
             }
         }
 
         // If the path changes during the game, update the distance travelled so that the follower's position on the new path
         // is as close as possible to its position on the old path
         void OnPathChanged()
         {
             distanceTravelled = pathCreator.path.GetClosestDistanceAlongPath(transform.position);
         }
     }





basicMov.cs

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class basicMov : MonoBehaviour
 {
     public float speed = 10;
 
     private void Update()
     {
         float horizontalMove = Input.GetAxis("Horizontal") * speed * Time.deltaTime;
         float verticalMove = Input.GetAxis("Vertical") * speed * Time.deltaTime;
         this.transform.Translate(horizontalMove, 0, verticalMove);
     }
     
     private void OnTriggerEnter(Collider other)
     {
         if(other.gameObject.tag == "speedUp")
         {
             speed += 30f; 
         }
         if (other.gameObject.tag == "Wall")
         {
             Debug.Log("çarptım");
         }
         if (other.gameObject.tag == "buildWay")
         {
             other.gameObject.GetComponent<PathFollower>().path();
         }
     }
 }
 


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