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Question by Guardian-Angel · Nov 04, 2011 at 07:32 PM · childtagchildrenchild-to-gameobject

How to get the childrens tag from the parent GameObject?

Hey Unity community I'm currently working on a RPG game, but I ran into the problem of having multiple tags, so I created empty gameobjects and gave them the other tag, but now I need to access the child of a gameobject, and I looked it up, but didn't seem to get the answer I needed

here's my code: var turnTable : GameObject[];

// then I add the values to the turnTable

//and here I need to access the tag of the child, currently it's just accessing the gameobjects tag

if(calcSpd.turnTable[0].tag == "Player"){

}

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avatar image DaveA · Nov 04, 2011 at 08:07 PM 1
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How are you assigning that array?. BTW Technically this is not a parent/child thing. For that, you would be using

for (var child in transform) { if child.tag == ....

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Answer by aldonaletto · Nov 04, 2011 at 11:00 PM

That's a good question: after searching around, I concluded that a Transform doesn't allow direct access to its children array! You can iterate through all children using for (like @DaveA suggested), but there's no such a thing like transform.children[].
If you have several objects childed to every turnTable element, and need to find the ones tagged Player (or other particular tag), you can use this:

    for (var child in turnTable[0].transform){
        if (child.tag == "Player"){
            // Player found, and child is its transform
            // do whatever you want with this object
        }
    }
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avatar image Guardian-Angel · Nov 05, 2011 at 08:26 AM 0
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Thank you aldonaletto :3 this was just what I was looking for ^^

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