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Question by LioP · Jan 31, 2017 at 12:12 PM · c#navmeshagent

Can't get an enemy to chase a player using NavMesh

 void Update () {
 
         if (Mathf.Abs(Vector3.Distance(this.transform.position, player.transform.position)) <= 6)
         {
             chase();
         }
 
     void chase()
     {
         this.transform.position = navMeshAgent.destination = player.transform.position;
         navMeshAgent.Resume();
     }


What happens is when I get into range both enemy and player will merge and start blazing away randomly in circles

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Answer by Loui_Studios · Jan 31, 2017 at 02:38 PM

You have set the max distance between the player and the enemy that makes the enemy chase the player.

Now you say that the enemy and player merge? So I would guess that means that the enemy is too close, and is clipping into the player.

Firstly, I think that the line:

 this.transform.position = navMeshAgent.destination = player.transform.position;

Should be:

 navMeshAgent.destination = player.transform.position;

Because I think you're setting the coordinates of the enemy to the player's, thus ignoring the navmesh, and just teleporting inside the player.

Finally, set a distance minimum distance between the enemy and player as well -so that the enemy stops moving towards the player when it gets too close.

Let me know how it goes.

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avatar image LioP · Feb 01, 2017 at 09:23 AM 0
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It worked, thanks! You're right just needed to remove this.transform.position

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