Question by
TheDark191 · May 29 at 10:33 PM ·
scenes
scene management,level management in a game
Hi, I have a question about the best practice for managing various levels in a game. If I want to create a platform or a puzzle game that requires the creation of different levels, in terms of resources it is better to have many scenes that are loaded and destroyed or to have a single scene containing all the levels and maybe you can manage the level change by simply moving the camera?
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