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Question by crezax · Jul 14, 2017 at 11:56 AM · networkingmultiplayermultiplayer-networkingmultiplayer networking

[UNET LLAPI] Appending data to disconnect events

When disconnecting a player using UNET LLAPI, I would like to send some info about why the connection is being closed. For example - someone logged into your account on another device.

Sadly, when I try to send data right before closing connection, that data never reaches the client. I could potentially close connection as client when it receives such data, but that feels like asking for trouble.

Any solutions to that problem?

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