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Question by Anonymou5 · Sep 27, 2016 at 02:41 PM · gameobjectbuttonlighttogglemouseclick

Activate when mouse klick object

I'm trying to make button that activates and deactivates light.

I have tried following script but it doesn't seem to work.

 using UnityEngine;
 using System.Collections;
 
 public class ToggleLightButton : MonoBehaviour
 {
     public Light Light;
 
     void OnMouseDown ()
     {
         Light.enabled = true;
     }
 }
 

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Answer by OctoMan · Sep 27, 2016 at 02:48 PM

create a public function

 public void LightOn()
 {
 Light.enabled = true;
 }

Now drag the script on the light or anywhere. Then drag the gameobject in the buttons onClick event, and choose the function.

Should work.

If its a 3d object you need to use raycast i believe.

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avatar image Anonymou5 · Sep 27, 2016 at 03:09 PM 0
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it is 3D object.

avatar image OctoMan · Sep 27, 2016 at 03:29 PM 0
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 bool on = false;
 void Update()
     {
         if ( Input.Get$$anonymous$$ouseButtonDown(0))
         {
             ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             if(Physics.Raycast(ray, out hit))
             {
                 if(hit.transform.tag == "LightSwitch")
                    {
                                         on = !on;
                     Light.enabled = on;
                    }
             }
         }    
     }

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