- Home /
Question by
Limnage · Jan 31, 2017 at 08:26 PM ·
networkingmultiplayerreal-time
Solutions for dedicated authoritative server for real-time multiplayer game
I'm looking for solutions that work with Unity for dedicated, authoritative servers for real-time, multiplayer games.
Requirements:
Ability to write server code
Game rooms
Load balancing
Something like Heroku, but for real-time multiplayer game servers, would be perfect. Options I've consider:
PUN - doesn't allow server code. UNET - player hosts (not dedicated server) Heroku - only allows HTTP connections (not good for real-time games)
Anyone have any suggestions?
Comment
Your answer
Follow this Question
Related Questions
Unity networking tutorial? 6 Answers
how to move an object by Google Play Game Services in real-time multiplayr game? 1 Answer
Detecting who left UNET game 3 Answers
is LLAPI bandwidth limited? 0 Answers
Customization For a multiplayer game . 0 Answers