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How to use gyrostabilizer to rotate the camera
Hello, i'm using unity 5.5
How do i rotate the camera for 360 degrees using a gyro stabilizer (just on one axis to start with). I'm trying to use Input.gyro.attitude, but no matter what the combination, i can't get the results right. If i map the gyro stabilizer directly to the camera, it only has ranges between [-270, 90] degrees.
For example, the input measured circling halfway to the right makes the y axis go up to 90, then from 90 back to 0.
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