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Megaterrainish-type thing?
I'm about to start building a tactics/exploration game, and I've chosen large open terrains as my primary challenge. My goal is to create a ringworld roughly the size of the moon and make the entirety of its surface playable using terrain clipmaps and streaming (examples here and here). I could do this with a homegrown engine, of course, but I would really prefer to use Unity so I can take advantage of its other awesome features. :) Unfortunately, it looks like I'd have to get under the hood and tinker with some really low-level stuff in order to accomplish this. My question is:
Can I do any of this without a source code license?
Answer by Eric5h5 · Feb 18, 2011 at 11:01 PM
No, you don't need a source-code license for that.
Awesome! If I wrote my clipmapping code as a script, would it run fast enough at runtime? And could I use multiple heightmaps? As in, making one huge heightmap for the entire terrain, then using smaller "detail" heightmaps when the camera gets close enough? At the highest level, each quad of the megaterrain would likely be hundreds of feet across, so I'd have to break that up somehow.
@G$$anonymous$$okoris: Sure, the built-in terrain system is mostly C# scripts for example. You can basically script whatever you want.