Low FPS in low poly 3d game
Hi there
I am creating a low poly, open world, third person shooter game. I use assets from the asset store and my map is really not that big yet. The problem is I get FPS in the 30s and even lower sometimes on a decent gaming pc. Occlusion Culling is activated, most models have LODs, I use mipmaps and lowering settings generally doesn't give me a boost in FPS. I use playmaker for visual scripting.
I am not a pro in unity and maybe there is something essentially wrong in how I did things but I really don't know where to look or start.
Do you have any ideas on how to get A LOT more frames out of this, since graphically it shouldn't be demanding at all. Or is there a way to precisely locate what exactly is costing me so many frames?
Thanks a lot for any help
Answer by tormentoarmagedoom · Feb 05, 2020 at 01:50 PM
Hello There.
What about lights? Light consumes a lot of CPU. How many light there are in the scene? How are they configured (Baked Only, Realtime...)
I recommend you to look some tutorials about lights, and optimisation in general. You will need to take your time learnong about this if pretend to get a good project.
Good luck!
Answer by amey1990_ · Feb 05, 2020 at 04:30 PM
Ok thanks I will look into lighting. I found that my gpu usage is only at about 30% and my cpu usage at 40%. How would I make my game use more of the power available. Does that tell you anything about what I did wrong?
Thanks for your help:)